Website powered by

Zenith Games Lee Sin ASU

I worked on the ASU for Zenith Games Lee Sin! Really glad with how much his likeness aligns more with Lee Sin, which is one of the main goals of ASU. I was able to work efficiently and save a lot of time since his model/textures were so recent, so giant shout out to Zebin Peng's work pre-ASU. The work I did was changing proportions and overall adjustments for the ASU, but I was able to keep a lot of their hard work seen here:
https://www.artstation.com/artwork/5BrO3P
Shout out to Tereza Rozumkova for her amazing work on Base Lee Sin and his basemesh body, Zebin Peng for their work on Zenith Games Pre-ASU including the UAV props, and the entire ASU team for their colossal effort on Lee Sin's ASU!
-
🗲~Zenith Games Lee Sin team~🗲
Concept Art: Megan O'Rourke
Model: Jenna VanPelt, Tereza Rozumkova (Lee Sin base mesh/textures)
Tech Art: Rhoam Johnson, Bob Piscopo, David Jeka
Animation: Einar Langfjord, Sean Yeung, Sparx
VFX: Riot Singapore
SFX: Andrew Grabowska
QA: Roy Pitts, Rebecca Tsang, Matthew Martinez
Tech Ops: Matthew Becker, Louis Hofer
Producer: Edward Zhao

Orthos + Game view

Orthos + Game view

Recall End GIF

Recall End GIF

Zenith Games Lee Sin in-game

Zenith Games Lee Sin in-game

Zenith Games Lee Sin - Before and After ASU

Zenith Games Lee Sin - Before and After ASU